Kategorie: Allgemein Allgemein


Autor: Verfasst am 13. 05. 2014
Diablo 3 2.0.5
Hallo zusammen heute nacht wird ja der neue Patch für Diablo 3
eingepielt und folgendes kommt auf uns zu :o)

Aja wer ein bissi englisch kann ist klar im Vorteil, beim Crusader
wird am meisten geändert

-------->GHF!

Class Changes
Here are the class changes in the files. Remember that this is
datamined info and some of the information may have errors!

Barbarian
?Inspiring Presence After using a shout you and all allies within 100
(up from 50) yards regenerate 1% of maximum Life per second for 60
seconds
?Wrath of the Berserker

?Arreat's Wail : Damage is now specified as Fire
?Striding Giant : Now reduces all damage taken by 50% (Changed from
80% bonus Dodge Chance)
?Frenzy

?Sidearm : Damage now specified as Cold

?Seismic Slam : Now deals 620% (up from 550%) weapon damage to enemies
up to 45 yards in front of you (No longer specifies "in a cone", no
longer seems to knock up)

?Shattered Ground : Now increases damage to 735% (up from 710%) weapon
damage as Fire and knocks all enemies hit up into the air (No longer
changes to a Knockback)
?Stagger : Now reduces the cost to 22 Fury; Removed from tooltip: "Has
80% chance to Stun for 1 sec";
?Permafrost : Now deals 755% (up from 710%) weapon damage as Cold and
Slows enemies by 60% for 1 second (down from 2 seconds)
?Whirlwind

?Hurricane : Pull enemies from up to 35 yards away towards you while
Whirlwinding. / Whirlwind's damage turns into Cold. (Damage element
now specified)
?Revenge

?Best Served Cold : Increase your Critical Hit Chance by 8% for 6
seconds after using Revenge. / Revenge's damage turns into Cold.
(Damage element now specified)
?War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying
cry to increase Armor for you and all allies within 100 yards by 20%
for 60 seconds. (Up from 50 yards)
Demon Hunter


?Awareness Your Armor is increased by 30% of your Dexterity.
(Previously gained 6% Dodge every second, resetting after you dodge)
?Grenade

?Cluster Grenades : Throw cluster grenades that deal 200% weapon
damage as Fire over a 36 yard radius. (Up from 32 yards. Note: the
current value in-game is displayed as 9 yards)
?Hungering Arrow

?Devouring Arrow : Each consecutive pierce increases the damage of the
arrow by 70%. / Hungering Arrow's damage turns into Cold. (Damage
element now specified)
Monk
?Fists of Thunder

?Bounding Light : Every third hit also releases arcs of holy power,
dealing 195% weapon damage as Holy to up to 3 additional enemies.
(Damage is now Holy)
?Wind Blast : Every third hit Freezes enemies for 1 second. / Fists of
Thunder's damage turns into Cold. (Renamed from Lightning Flash,
previously increased Dodge by 17% for 3 seconds after each hit, damage
element now specified)
?Way of the Hundred Fists

?Hands of Lightning : Increase the number of hits in the second strike
from 7 to 10 and increasing damage to 429% weapon damage as Lightning.
(Damage was Physical)
?Blazing Fists : Critical Hits increase your attack speed and movement
speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way
of the Hundred Fists's damage turns into Fire. (Damage element now
specified)
?Spirited Salvo : Every activation of the skill has a 40% chance to
generate 6 additional Spirit. / Way of the Hundred Fists's damage
turns into Holy. (Damage element now specified)
?Sweeping Wind

?Inner Storm : As long as your vortex is at the maximum stack count,
you gain 4 Spirit per second. / Sweeping Wind's damage turns into
Holy. (Damage element now specified)
?Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes
enemies for 605% weapon damage as Holy, followed by an additional 79%
weapon damage as Holy to all enemies in a line. (Damage up from 473%)

?Wall of Light : Increase damage of the initial strike to 870% weapon
damage and adds a knockback. (Up from 709%)
?Explosive Light : Release bursts of energy that deal830% weapon
damage as Fire to nearby enemies. (Up from 731%, damage was Holy)
?Pillar of the Ancients : Summon an ancient pillar that deals 635%
weapon damage as Lightning, followed by 785% weapon damage as
Lightning over 3 seconds to enemies who remain in the area. (Damage up
from 498%, damage was Physical. Additional damage up from 498%. Damage
is now over 3 seconds, instead of after 2 seconds)
?Numbing Light : Critical Hits Freeze enemies for 4.5 seconds.
(Renamed from Blinding Light, previously stunned)
Witch Doctor
?Zombie Handler You can have 1 additional Zombie Dog summoned at one
time. The healths of you, your Zombie Dogs and Gargantuan are
increased by 20%. (Now also increases player health)
?Fetish Sycophants When you hit enemies with your spells, you have up
to a 10% chance to summon a dagger-wielding Fetish to fight by your
side for 60 seconds. (No longer requires a physical realm spell,
chance up from 5%)

?Fierce Loyalty You can have 1 additional Zombie Dog summoned at one
time. While you have a Zombie Dog, Gargantuan, or Fetish following you
and not in combat, your movement speed is increased by 30%.
(Previously your pets gained 100% of your Life Regen and Thorns)
?Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from
the depths to fight by your side. Each dog deals 30% of your weapon
damage as Physical per hit. (Up from 12%)
?Corpse Spiders

?Leaping Spiders : Throw a jar with jumping spiders that leap up to 25
yards to reach their enemy and attack for a total of 382% weapon
damage as Poison. (Damage was Physical)
?Hex

?Toad of Hugeness : Summon a giant toad that swallows enemies whole
for up to 5 seconds, digesting for 580% of your weapon damage per
second as Poison. (Up from 20%, damage was Physical)
?Unstable Form : Hexed enemies explode when killed, dealing 135%
weapon damage as Fire to all enemies within 8 yards. (Damage was
Poison)
?Horrify Cooldown: 12 seconds / Don a spectral mask that horrifies all
enemies within 18 yards, causing them to tremor in Fear and be
Immobilized for 3 seconds. (Cooldown down from 16 seconds, distance up
from 12 yards, now immobilizes, duration down from 4 seconds)

?Phobia : Enemies are no longer Immobilized and will instead run in
Fear for 5 seconds. (Previously increased Fear to 6 seconds)
?Gargantuan

?Humongoid : The Gargantuan gains the Cleave ability, allowing its
attacks to hit multiple enemies for 130% of your weapon damage as
Cold. (Damage was Physical)
?Wrathful Protector : Summon a more powerful Gargantuan to fight for
you for 15 seconds. The Gargantuan's fists burn with fire, dealing
575% of your weapon damage as Fire and knocking enemies into the air.
(Previously knocked back)
?Bruiser : The Gargantuan gains the ability to periodically slam
enemies, dealing 200% of your weapon damage as Fire and stunning them
for 3 seconds. (Damage was Physical)
?Firebats Cost: 150 Mana initially, and an additional 75 Mana while
channeling / Call forth a swarm of fiery bats to burn enemies in front
of you for 425% weapon damage as Fire. (Mana cost down from 225)

?Dire Bats : Summon fewer but larger bats that travel a long distance
and deal 495% weapon damage as Fire. (Up from 300%)
?Hungry Bats : Rapidly summon bats that seek out nearby enemies for
635% weapon damage as Fire. (Up from 350%)
?Vampire Bats : Firebats initial cost increased to 225 mana but no
longer has a channeling cost. (Previously removed channeling cost)
?Wall of Zombies

?Unrelenting Grip : Your Wall of Zombies will Slow the movement of
enemies by 60% for 5 seconds. Changes the damage done to Cold. (Damage
element now specified)
?Piranhas

?Bogadile : A giant bogadile emerges from the pool of water and bites
a monster dealing 1100% weapon damage as Physical. (Damage up from
840%, damage was Poison)
Wizard
?Magic Weapon

?Force Weapon : Increase the damage bonus of Magic Weapon to 20%
damage. (No longer has a chance to Knockback)
?Meteor

?Molten Impact : Greatly increases the size and increases the damage
of the Meteor impact to 1648% weapon damage as Fire and the molten
fire to 549% weapon damage as Fire over 3 seconds. / Adds a 15 second
cooldown. (Now also increases size of Meteor)
?Archon

?Slow Time : Archon form can cast a Slow Time that follows you. /
Archon abilities deal Cold damage instead of Arcane. (Damage element
now specified)
?Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon
abilities deal Lightning damage instead of Arcane. (Damage element now
specified)
?Combustion : An explosion erupts around you when you transform,
dealing 3680% weapon damage as Fire to all enemies within 15 yards. /
Archon abilities deal Fire damage instead of Arcane. (Renamed from
Arcane Destruction, damage element now specified)
?Teleport Cooldown: 11 seconds / Teleport through the ether to the
selected location up to 50 yards away. (Down from 16 seconds)

?Calamity : Cast a short range Wave of Force upon arrival, dealing
175% weapon damage as Arcane to all nearby enemies and stunning them
for 1 second. (Damage down from 252%, stun duration down from 1.5
seconds)
?Fracture : Summon 2 decoys for 6 seconds after teleporting. (Down
from 8 seconds)
?Safe Passage : For 5 seconds after you Teleport, you will take 25%
less damage. (Down from 27%)
?Reversal : Casting Teleport again within 5 seconds will instantly
return you to your original location and set the remaining cooldown to
1 second. (Down from 8 seconds, remaining cooldown effect added)
?Wormhole : After casting Teleport, you have 3 seconds to Teleport 1
additional time. (Previously could teleport 2 additional times within
1 second)
Crusader
?Heavenly Strength You can wield a two-handed weapon in your main hand
while bearing a shield in your off hand. (No longer has a Movement
Speed penalty)?Indestructible When you receive fatal damage, you
instead become immune to damage, gain 35% increased damage and gain
16515 Life per Kill for 5 seconds. / This effect may occur once every
60 seconds. (Reworked from: Gain 1% Armor for every 3% of maximum Life
missing)
?Vigilant Increase Life regeneration by 413. / Reduce all non-Physical
damage taken by 20%. (Note: the current value in-game is actually
2063; Damage reduction up from 5%)
?InsurmountableBlocking an attack generates 6 Wrath. (Reworked from:
Block Amount when 4 enemies are close)
?Iron MaidenYour Thorns is increased by 50%. (Previously gave a static
amount based on character level)
?Finery Gain 1.5% Strength for every gem socketed into your gear.
(Previously gave a static amount based on character level)
?Holy Cause The amount of damage dealt by your weapon is increased by
10%. / Whenever you deal Holy damage, you heal 1% of your total Life.
(No longer requires Holy damage from weapon)
?Towering Shield Increase the damage of Punish, Shield Bash and
Blessed Shield by 20%. / Reduce the cooldown of Shield Glare by 30%.
(Reworked from: Gain Block Chance every second, which resets with
blocking)
?Fervor While wielding a one-handed weapon, your attack speed is
increased by 15% and all cooldowns are reduced by 15%. (Reworked from:
When an enemy dies nearby you gain Attack Speed)
?Fanaticism - Increase the attack speed of Punish, Slash, Smite and
Justice by 15%. (Renamed from Nephalem Majesty. Reworked from:
Increases the duration of Nephalem Glory by 30 seconds)
?Blessed Shield Cost: 20 Wrath / Hurl your shield, dealing 430% weapon
damage as Holy plus 250% of shield Block Chance as Holy damage. The
shield will ricochet to 3 nearby enemies. (Up from 340%, damage
element now specified)

?Combust : The shield erupts in flames and has a 33% chance to explode
on impact, dealing 310% weapon damage as Fire to all enemies within 10
yards. (Up from 270%, distance up from 8 yards)
?Shattering Throw : When the shield hits an enemy, it splits into 3
small fragments that bounce between nearby enemies, dealing 170%
weapon damage as Holy to all enemies hit. (Up from 50%, damage element
now specified)
?Sweep Attack Cost: 20 Wrath / Sweep a mystical flail through enemies
up to 18 yards before you, dealing 480% weapon damage. (Up from 440%)

?Gathering Sweep : Enemies caught in the sweep are pulled toward you.
/ Sweep Attack's damage turns into Holy. (Damage element now
specified)
?Blazing Sweep : Enemies hit by the attack will catch on fire for 120%
weapon damage over 2 seconds. (Down from 170%)
?Heaven's Fury Cooldown: 20 seconds / Call down a furious ray of Holy
power that deals 1710% weapon damage as Holy over 6 seconds to all
enemies caught within it. (Up from 1260%)

?Ascendancy : The ray of Holy power grows to encompass 12 yards,
dealing 2766% weapon damage as Holy over 6 seconds to enemies caught
within it. (Up from 1680%)
?Blessed Ground : The ground touched by the ray becomes blessed,
scorching it and dealing 1550% weapon damage over 5 seconds to enemies
who walks through. (Up from 975%)
?Split Fury : The ray splits into 3 smaller beams, each dealing 1980%
weapon damage as Holy over 6 seconds. (Up from 1440%)
?Thou Shalt Not Pass : Ground touched by the ray pulses with power for
6 seconds, stopping enemies who try to pass over it. (Damage was
Holy)
?Fires of Heaven : Call down a furious ray of Holy power that is
focused through you in a beam across the battlefield, dealing 960%
weapon damage as Holy to all enemies it hits. / The cooldown is
removed. Now costs 40 Wrath. (Up from 735%)
?Phalanx Cost: 30 Wrath / Summon powerful avatars who charge forward
to the targeted destination. Enemies caught in the charge path take
490% weapon damage. (Up from 380%)

?Bowmen : The summoned avatars no longer march forward, but will wield
bows and attack enemies, dealing 185% weapon damage. These bowmen
follow you as you move for 5 seconds. / The Bowmen can only be
summoned once every 15 seconds. (Up from 160%)
?Stampede : Summon warhorses that deal 490% weapon damage and have a
30% chance to Stun enemies for 2 seconds. (Up from 380%)
?Bodyguard : Instead of sending the avatars out away from you, you
summon 2 Avatars of the Order to protect you and fight by your side
for 10 seconds. Each Avatar will attack for 560% of your weapon damage
as Physical. / The Avatars can only be summoned once every 30 seconds.
(Up from 285%)
?Bombardment

?Mine Field : Each impact scatters 2 mines onto the battlefield that
explode when enemies walk near them, dealing 160% weapon damage as
Fire to all enemies within 10 yards. (Damage element now specified)
?Fist of the Heavens - The pillar of lightning now deals 545% weapon
damage (up from 340%); The 6 piercing charged bolts now deal 255%
weapon damage (down from 340%)

?Heaven's Tempest: Now summons a fiery storm (changed from Lightning);
Now deals 100% weapon damage (down from 150%); Damage now specified as
Fire
?Fissure: Now deals 410% weapon damage (up from 400%); Lightning
between multiple fissures now deals an additional 135% weapon damage
with each arc (down from 185%)
?Divine Well: Now deals 40% weapon damage (down from 80%)
?Retribution: Now hurls a fist of Holy power (changed from 'a fist of
fire and lightning'); Now deals 270% weapon damage (down from 350%);
Damage is now Holy (changed from Lightning); Explosion at target now
deals 435% weapon damage (up from 150%); Explosion damage is now Holy
(changed from Lightning); The 6 piercing charged bolts now deal 185%
weapon damage (down from 350%)
?Blessed Hammer : Now deals 320% (up from 200%) weapon damage

?Burning Wrath : The scorched ground now deals 330% (up from 150%)
weapon damage per second
?Thunderstruck : The lightning that occasionally arcs between you and
the hammer as it spirals through the air now deals 60% (up from 40%)
weapon damage
?Icebound Hammer: If the hammer explodes on impact with an enemy, it
now deals 380% (up from 75%) weapon damage
?Shield Bash

?Crumble : Damage now specified as Fire
?Shattered Shield : The shield shatters into other smaller fragments,
hitting more enemies for 740% (up from 380%) weapon damage
?Shield Cross : Additional shields now deal 155% (up from 135%) weapon
damage
?Pound : Now causes Shield Bash to deal 1200% (up from 740%) weapon
damage plus 500% shield Block Chance as damage (no longer specified as
Holy damage)
?One on One : The targeted monster is stunned (changed from
'immobilized') for 1.5 (down from 3) seconds.
?Steed Charge - Duration is now 2 (up from 1.5) seconds.

?Endurance : Now increases the duration to 3 (up from 2) seconds.
?Draw and Quarter : Damage now specified as Holy
?Judgment

?Resolved : Damage dealt to judged enemies now has an 20% (down from
80%) increased chance to be a Critical Hit.
?Iron Skin

?Explosive Skin : Now deals 1400% (up from 1050%) weapon damage.
?Akarat's Champion - Reworked: Now increases the hero's damage by 35%
and the Wrath regeneration by 10 for 20 seconds; Removed from tooltip:
"The first time you take fatal damage while Akarat's Champion is
active, you will be returned to full health."

?Fire Starter : Reworked: Dealing damage burns enemies with the power
of Akarat, dealing 460% weapon damage as Fire over 3 seconds
?Embodiment of Power : Reworked: Now increases the bonus Wrath
regeneration from Akarat's Champion to 10

?Rally : Reworked: Using Akarat's Champion reduces the remaining
cooldown of your other abilities by 12 seconds
?Prophet : Added to the tooltip: "The first time you take fatal damage
while Akarat's Champion is active, you will be returned to full
health"
?Hasteful : Gain 15% (down from 30%) increased attack speed (changed
from movement speed) while Akarat's Champion is active
?Falling Sword - Now deals 1700% (up from 1100%) weapon damage

?Superheated : Now deals 310% (up from 200%) weapon damage
?Part the Clouds : Now deals 605% (up from 165%) weapon damage
?Flurry : Now deals 230% (up from 60%) weapon damage as Holy (damage
type wasn't previously specified)
?Punish - Now deals 335% (up from 270%) weapon damage

?Retaliate : When you block with Hardened Senses active, you now deal
140% (up from 94%) weapon damage as Holy (damage type wasn't
previously specified)
?Roar : When you block with Hardened Senses active, you now explode
with fury dealing 75% (up from 45%) weapon damage
?Slash Now deals 230% (up from 190%) weapon damage

?Zeal : Grants 1% increased Attack Speed for every enemy hit for 3
seconds. This effect now stacks up to 10 (up from 5) times.
?Justice Now deals 245% (up from 240%) weapon damage.

?Sword of Justice : Upon hitting an enemy, the sword grants 5% (up
from 3%) increased movement speed for 3 seconds. This effect now
stacks up to 3 (down from 5) times.
?Crack : When the hammer hits an enemy, there is now a 100% (up from
80%) chance it will crack into 2 smaller hammers that fly out and deal
245% (up from 175%) weapon damage as Holy.
?Hammer of Pursuit : Now deals 335% (up from 300%) weapon damage.
?Burst : Now deals 60% (up from 30%) weapon damage
?Laws of Valor Cooldown is now 30 (down from 45) seconds

?Answered Prayer : Reworked: Active: While the Law is empowered each
enemy killed now increases the duration by 1 second, up to a maximum
of [Unknown value] seconds of increased time.
?Laws of Hope Cooldown is now 30 (down from 45) seconds
?Laws of Justice Cooldown is now 30 (down from 45) seconds

?Decaying Strength : Active: Damage reduction now lasts for 30 (down
from 45) seconds
?Consecration

?Shattered Ground : Now deals 155% (up from 95%) weapon damage as Fire
per second
?Smite Range is now 30 (up from 15) yards; Now deals 175% (up from
165%) weapon damage; The chains break off and strike up to 5 (up from
3) additional enemies within 20 yards for 150% (up from 125%) weapon
damage

?Shatter : The holy chains now deal 60% (up from 20%) weapon damage
?Surge : Now increases the number of additional enemies hit to 5
(changed from an increase of the range of the initial chain to 30
yards)

--------------------------------------------------------------------------------

Drucken